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Archive for October, 2008

Snowfall

by on Oct.18, 2008, under Portfolio

snowfall_big

Snowfall is a game I originally thought of for a weekly game-making challenge at The Sims Carnival where the theme was “music”. After struggling with the limitations of the Sims Carnival game maker, I decided to take my idea and make it in Flash. I also used the opportunity to learn Actionscript 3.

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Move the mouse to move the sun anywhere on screen. Avoid touching snowflakes. Click to release a burst of warmth that melts snowflakes and earns points, but uses up a life. Play the game with sound turned on!

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Real Video Gaming Prototype

by on Oct.06, 2008, under Portfolio

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The goal of the Real Video Gaming project was to create an interactive Flash prototype of a casino interface for a handheld touchscreen device (the Samsung Q1 UMPC). The intent was to allow casino patrons to continue gambling away from the physical tables.

The prototype presents three games: baccarat, roulette, and a slot machine. In baccarat and roulette, bets can be placed by dragging and dropping chips onto the appropriate locations. After the bets are placed or the slot machine is started, a video plays showing a casino dealer playing out the game. In roulette, the user can use the “Languages” menu to change the dealer to one speaking the appropriate language.

I was lead developer for the project. I researched and wrote specification documents, and created the class framework for the program. I also programmed the bulk of the project, excluding the slot machine and drinks menu.

The prototype can be viewed here.

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