2010 February
selene tan

Archive for February, 2010

Simple Sudoku and Modes of Thinking

by on Feb.17, 2010, under Blog

A while back, I found Simple Sudoku, a freeware Sudoku puzzle maker/solver. It generates puzzles for you to solve, and also has a lot of features to make it easier to solve them. After playing way too much Sudoku in it, I realized why it makes things so much easier. On the surface, Sudoku is all about logical deduction–the 9 in this square means you can eliminate 9’s elsewhere in the row and column, and so on. However, at higher levels, Sudoku is actually about pattern recognition, and that is what Simple Sudoku reveals.

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Prototype: Sideliner

by on Feb.14, 2010, under Blog, Lab

One thing I noticed about the Ludum Dare Flash entries was that most of them were done with flixel. For the competition, I decided not to use it because I didn’t want to learn a new library in the same 48 hours I had to make a game.

Anyway, I’ve finally gotten around to trying flixel out. I cast around a bit for a game idea that I thought would suit flixel’s strengths. It’s a game with 3 tracks where rocks come at you and you have to switch tracks to dodge them. The longer you stay on a track, the faster it gets. Also, as you get closer to the right side, the track speeds up and you gain a score bonus. Pick up ore for points, and red orbs for more time.

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Previous version (0.5)

Unfortunately, it’s not really fun. The graphics were also a pain. Rocks I can do; the drill took me at least twice as long.

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