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Guitar toy

by on Aug.22, 2010, under Blog, Lab

I was playing with the Flash Player 10 audio API and made a little guitar toy using Karplus-Strong synthesis.

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Demo – Stixel

by on Aug.18, 2010, under Blog, Lab

For the last Ludum Dare, I started using Flixel, but ran into problems with how it handled rotation and nested sprites. As a result, on Saturday night I tore out Flixel, and started throwing together a quick DisplayObject-based replacement framework, including some basic rigid-body physics. I didn’t finish in time for the end of Ludum Dare, but since then I’ve cleaned it up somewhat and fixed the worst of the bugs.

Here’s a brief bouncing-balls demo. The balls have an elasticity greater than one, meaning they gain energy from collisions. The world wraps horizontally. If you wait a bit, you can see the balls go through a phase transition similar to what happens to photons in a laser.

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Prototype: Sideliner

by on Feb.14, 2010, under Blog, Lab

One thing I noticed about the Ludum Dare Flash entries was that most of them were done with flixel. For the competition, I decided not to use it because I didn’t want to learn a new library in the same 48 hours I had to make a game.

Anyway, I’ve finally gotten around to trying flixel out. I cast around a bit for a game idea that I thought would suit flixel’s strengths. It’s a game with 3 tracks where rocks come at you and you have to switch tracks to dodge them. The longer you stay on a track, the faster it gets. Also, as you get closer to the right side, the track speeds up and you gain a score bonus. Pick up ore for points, and red orbs for more time.

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Previous version (0.5)

Unfortunately, it’s not really fun. The graphics were also a pain. Rocks I can do; the drill took me at least twice as long.

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Basis Double Pong

by on Jan.06, 2008, under Blog, Lab

When I first told my friend about Double Pong, he thought that it would be a game of Pong with two paddles perpendicular to each other, controlled with one input. When I was thinking about a small project to re-familiarize myself with ActionScript, I decided to make his version.

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Robot Finds Kitten

by on Nov.29, 2007, under Blog, Lab

After finding out about the lively Nintendo DS homebrew scene, I was determined to make something of my own. But first, I wanted to make something small to familiarize myself with the relevant libraries.

As a fan of both robots and kittens, I of course thought of Robot Finds Kitten, the “zen simulation” that has been ported to a multitude of platforms. I found an existing DS version of RFK, but its controls were sluggish, spurring me to write my own.

I used devkitPro and the PAlib text and input libraries to make Robot Finds Kitten.

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