Portfolio
Don’t Forget the Lyrics
by selene on Mar.20, 2007, under Portfolio
The Don’t Forget the Lyrics Online Game was a project I worked on while at the Illusion Factory for Fox and RDF. Don’t Forget the Lyrics is game show where contestants are given the beginning of a song that cuts off suddenly; they are asked to fill in the missing lyrics.
The goal was to make an online version of the game show with new songs available every week. In addition, the game would allow players to upload videos of themselves performing the songs featured for that week. The video upload functionality was provided by Brightcove.
I was responsible for the overall structure of the code, as well as implementing the initial framework and several of the sections. This included the main game interaction of listening to the song and inputting the answer.
The Admirer’s Secret
by selene on Dec.13, 2006, under Portfolio
The final assignment for my Visual Story class was to create a short, interactive love story. Our group decided to do a mystery with the question “Who sent the mysterious bouquet?” My teammates shot and edited video, took photos, and recorded audio, then handed them to me to integrate in Flash. Some of them also helped put together slideshows and interface elements
Play The Admirer’s Secret (Be patient–the SWF file is 7.5 MB, and there’s no pre-loader since it was meant to be played locally)
The structure of the piece is basically a choose-your-own-adventure. Players choose which of the five suspects to visit, and after visiting them all, the culprit is revealed. There are five endings.
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Astral Schism
by selene on Apr.06, 2005, under Portfolio
Astral Schism is a game I made as a group project for a class on gender in computer games.
The goal of the project was to design and create two variants of a game in order to test gender preferences. We decided to look at the violence/destruction vs. gathering/nurturing split. We created a space shooter with two modes. One mode is a typical space shooter. In the other mode, you gather ore and dodge asteroids.
I was responsible for the graphics, music, and final game balance.